Hunt Mode
Turn the desktop into a hunting ground — squash the critters with Fingertip or Slipper.
Most of the time GOKIs stays out of your way: the critters live on an overlay below your windows, and your clicks pass straight through to whatever app you are actually using. Hunt Mode flips that on its head. Turn it on and the desktop becomes a hunting ground — click a critter and you squash it.
Turning it on
Click the ant icon in the menu bar and choose Hunt Mode. A checkmark shows it is active. Choose it again to turn it back off.
While Hunt Mode is on, the overlay captures mouse clicks instead of letting them fall through. That is the whole point — it is how a click can land on a critter. It also means clicks no longer reach the apps behind the overlay, so turn Hunt Mode off when you want to get back to work. This is the one time GOKIs stops being click-through; every other feature leaves your other apps fully clickable.
Choosing a weapon
The Hunt Weapon submenu sets how far each click reaches:
| Weapon | Radius | Feel |
|---|---|---|
| Fingertip (Pinpoint) | 25 px | Precise. You have to aim, and you take them one at a time. |
| Slipper (Wide) | 80 px | Forgiving. A single swat clears a small cluster. |
Every critter whose body falls within that radius of the click is squashed. Fingertip rewards good aim; Slipper trades precision for coverage when the population is high.
The swat flash
While Hunt Mode is on, the pointer turns into your chosen weapon. Each hit briefly swaps it to a swat frame — a quick visual confirmation that the click registered. Click rapidly and the flash simply stays up until your last click settles, so a flurry of swats still reads as one continuous motion.
Good to know
- Hunt Mode is off by default, so GOKIs stays click-through until you opt in.
- Squashing is temporary. A squashed critter lies flat for roughly 8 to 12 seconds, then revives on its own and rejoins the colony — you can’t actually run the population down.
- The weapon choice only matters while Hunt Mode is on.